πŸ’ŽRewards After The Battle

There is a check on the strength of the attack power of both factions every 4,800 blocks. The Faction with the superior attack power wins the battle (~4 hours).

During battle, the task of the Terrible Creatures faction is to retrieve as many sapphires as possible. The task of the Knights faction is to protect the treasury. If successfully accomplished, the King will generously reward his defenders. Each battle won brings one side closer to victory.

There is a check on the strength of the attack power of both factions every 4,800 blocks. The Faction with the superior attack power wins the battle (~4 hours).

The victorious battle is recorded in the total score of the Siege of the Castle. At the end of the Siege (~15 days), the team with the most victories in battles is considered the winner.

Battle Reward

At the end of each battle, there is a distribution of $SPH. The amount of $SPH is determined by the formula:

RewardSPH=4000βˆ—(StakedNFTsAmount/200),RewardSPH = 4000 * (StakedNFTsAmount/200),

where:

  • AmountNFT is the total number of NFTs in the game at the time of the Battle;

  • 4000 is the maximum amount of $SPH that is distributed after the Battle;

  • 200 is the maximum total number of NFTs in a game

The sum of the attack power of both sides is 100%, each Faction will receive an amount of $SPH from the total pool, but depending on the amount of attack power as a percentage.

Example:

  • Faction 1: 170 attack power

  • Faction 2: 280 attack power

  • Faction 2 wins the battle 170 + 280 = 450 (100%)

  • Faction 1 will receive 1511.2 SPH (170 attack power is 37.78% of 450)

  • Faction 2 will receive 2488.8 SPH (280 attack power is 62.22% of 450)

The distribution of $SPH within the faction is determined by the formula:

RewardForNFT=NFTAttack/FactionAttackβˆ—FactionSPHReward,RewardForNFT = NFTAttack/FactionAttack*FactionSPHReward,

where:

  • NFTAttack is attack of a single NFT;

  • FactionAttack is attack of the Faction to which the NFT belongs (without strengthening the Faction's attack);

  • FactionSPHReward is total Faction reward for the past battle ($SPH).

Penalties for losing a battle

You have lost the battle, your ranks are in turmoil. The economy is in decline.

For the losing Faction of a battle, the cost of healing NFTs and Faction attack power increases with each defeat, but only up to 100%. Victory after a row of defeats nullifies the losing penalties.

Number of defeats
Increase in the cost of services (%)

1

+20

2

+30

3

+40

4

+50

5

+60

n

n*10+10 <= 100

Last updated

Was this helpful?