🎯Game-Fi Elements

Victory in a battle depends on players and investors. Therefore, choose your characters carefully:

Healing

After each Battle, the health level of the character drops by 11% of the maximum HP.

To restore 1% health, users must burn 1 sapphire ($SPH)

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Health is restored in 20 blocks after healing.

It is better to restore a character's health in time, as each missing point of health reduces the attack power of the character by 1%.

Example:

Health level
Attack

100/100

150 (maximum at the current level)

90/100

135 [-10%]

10/100

15

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Revival

A player or Investor may revive a dead character. The cost of one revival is 10 $TON.

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The character is reborn in 20 blocks with full health.

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Level Up

Level up your NFT characters to increase strength, and compete with the opposing Faction, overpowering them and getting closer to achieving victory.

$SPH is required to level up a character. Each level increase lasts a certain number of blocks, which increases alongside the required amount of $SPH. This process can be accelerated using $TON.

When a character is leveled up, their attack power increases. The amount of attack increase is determined randomly between a certain range (explained below).

Level
Blocks (1block ~ 5 sec)
Price ($SPH)
Price For Boost ($TON)

0

60

10

1

1

120

20

2

2

180

30

3

3

240

40

4

n

(n+1)*60

(n+1) * 10

n+1

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Buy Attack

The Faction Attack Increase functionality can only be used by Investors.

Investors can increase a faction's attack power by expending $TON, but each subsequent increase is more expensive for him than the previous one.

Each boost adds a random number to the total attack power of the Faction within the range of the current boost level.

Calculating the range of attack probability and cost:

Number of level increases
Attack Power Increase Range
Cost ($TON)

1

2 - 5

1

2

3 - 6

2

3

4 - 7

3

4

5 - 8

4

5

6 - 9

5

...

...

...

100

101 - 104

100

n

(n+1) "-" (n+4)

n

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