🎯Game-Fi Elements

Victory in a battle depends on players and investors. Therefore, choose your characters carefully:

Healing

After each Battle, the health level of the character drops by 11% of the maximum HP.

To restore 1% health, users must burn 1 sapphire ($SPH)

Health is restored in 20 blocks after healing.

It is better to restore a character's health in time, as each missing point of health reduces the attack power of the character by 1%.

Example:

Health level
Attack

100/100

150 (maximum at the current level)

90/100

135 [-10%]

10/100

15

If the health level of the character drops to 0, it is considered "fallen" and cannot participate in the current battle, unless it is revived.

Revival

A player or Investor may revive a dead character. The cost of one revival is 10 $TON.

The character is reborn in 20 blocks with full health.

The price includes a service fee of 6%. After the commission is deducted, the $TON invested by the participants is collected in the treasury. After the victory of your Faction, the invested funds will be returned and rewards will be distributed.

Level Up

Level up your NFT characters to increase strength, and compete with the opposing Faction, overpowering them and getting closer to achieving victory.

$SPH is required to level up a character. Each level increase lasts a certain number of blocks, which increases alongside the required amount of $SPH. This process can be accelerated using $TON.

When a character is leveled up, their attack power increases. The amount of attack increase is determined randomly between a certain range (explained below).

Level
Blocks (1block ~ 5 sec)
Price ($SPH)
Price For Boost ($TON)

0

60

10

1

1

120

20

2

2

180

30

3

3

240

40

4

n

(n+1)*60

(n+1) * 10

n+1

The price includes a service fee of 6%. After the commission is deducted, the $TON invested by the participants is collected in the treasury. After the victory of your Faction, the invested funds will be returned and rewards will be distributed.

Buy Attack

The Faction Attack Increase functionality can only be used by Investors.

Investors can increase a faction's attack power by expending $TON, but each subsequent increase is more expensive for him than the previous one.

Each boost adds a random number to the total attack power of the Faction within the range of the current boost level.

Calculating the range of attack probability and cost:

Number of level increases
Attack Power Increase Range
Cost ($TON)

1

2 - 5

1

2

3 - 6

2

3

4 - 7

3

4

5 - 8

4

5

6 - 9

5

...

...

...

100

101 - 104

100

n

(n+1) "-" (n+4)

n

The price includes a service fee of 6%. After the commission is deducted, the $TON invested by the participants is collected in the treasury. After the victory of your Faction, the invested funds will be returned and rewards will be distributed.

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